move unity code to top source dir
[psensor.git] / src / ui_unity.c
diff --git a/src/ui_unity.c b/src/ui_unity.c
new file mode 100644 (file)
index 0000000..c8774ac
--- /dev/null
@@ -0,0 +1,55 @@
+/*
+ * Copyright (C) 2010-2011 jeanfi@gmail.com
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+ */
+#include <unity.h>
+
+#include "psensor.h"
+
+static int initialized;
+static UnityLauncherEntry *psensor_entry;
+static unsigned int last_visible = -1;
+
+void ui_unity_launcher_entry_update(struct psensor **sensors,
+                                   unsigned int show)
+{
+       if (!initialized) {
+               psensor_entry = unity_launcher_entry_get_for_desktop_file
+                       ("psensor.desktop");
+
+               unity_launcher_entry_set_count(psensor_entry, 0);
+               initialized = 1;
+       }
+
+       if (last_visible != show) {
+               if (show)
+                       unity_launcher_entry_set_count_visible(psensor_entry,
+                                                              TRUE);
+               else
+                       unity_launcher_entry_set_count_visible(psensor_entry,
+                                                              FALSE);
+               last_visible = show;
+       }
+
+       if (sensors && *sensors) {
+               double v;
+
+               v = psensor_get_max_current_value(sensors, SENSOR_TYPE_TEMP);
+
+               unity_launcher_entry_set_count(psensor_entry, v);
+       }
+}