void ui_unity_launcher_entry_update(struct psensor **sensors,
unsigned int show,
- int use_celcius)
+ int use_celsius)
{
double v;
if (sensors && *sensors) {
v = psensor_get_max_current_value(sensors, SENSOR_TYPE_TEMP);
- if (!use_celcius)
- v = celcius_to_fahrenheit(v);
+ if (!use_celsius)
+ v = celsius_to_fahrenheit(v);
unity_launcher_entry_set_count(psensor_entry, v);
}