#include "color.h"
-#define SENSORLIST_POSITION_RIGHT 0
-#define SENSORLIST_POSITION_LEFT 1
-#define SENSORLIST_POSITION_TOP 2
-#define SENSORLIST_POSITION_BOTTOM 3
+enum sensorlist_position {
+ SENSORLIST_POSITION_RIGHT,
+ SENSORLIST_POSITION_LEFT,
+ SENSORLIST_POSITION_TOP,
+ SENSORLIST_POSITION_BOTTOM
+};
struct config {
struct color *graph_bgcolor;
/*
Position of the sensors list table
*/
- int sensorlist_position;
+ enum sensorlist_position sensorlist_position;
int window_decoration_enabled;
-
int window_keep_below_enabled;
+ int window_restore_enabled;
+ /* Last saved position of the window. */
+ int window_x;
+ int window_y;
+ /* Last saved size of the window. */
+ int window_w;
+ int window_h;
+ /* Last saved position of the window divider. */
+ int window_divider_pos;
int graph_update_interval;
int graph_monitoring_duration;
int menu_bar_disabled;
int unity_launcher_count_disabled;
+
+ int hide_on_startup;
};
/*
void config_init();
-struct color *config_get_sensor_color(char *sensor_name,
- struct color *default_color);
+void config_cleanup();
-void config_set_sensor_color(char *sensor_name, struct color *color);
+struct color *config_get_sensor_color(char *, struct color *);
+void config_set_sensor_color(char *, struct color *);
int config_get_sensor_alarm_limit(char *, int);
-void config_set_sensor_alarm_limit(char *sensor_name, int alarm_limit);
+void config_set_sensor_alarm_limit(char *, int);
int config_get_sensor_alarm_enabled(char *);
void config_set_sensor_alarm_enabled(char *, int);