+#if defined(HAVE_UNITY) && HAVE_UNITY
+
+static inline bool ui_unity_is_supported(void) { return true; }
+
+void ui_unity_launcher_entry_update(struct psensor **);
+
+void ui_unity_init(void);
+
+#else
+
+static inline bool ui_unity_is_supported(void) { return false; }
+
+static inline void
+ui_unity_launcher_entry_update(struct psensor **s) {}
+
+static inline void ui_unity_init(void) {}
+
+#endif